Font Face Not Working On Mobile

Font Face Not Working On Mobile. Edge uses a system font until the custom font is ready, then swaps out fonts. On the homepage, see the words “because, live, laugh, and cancer” which are styled in the custom font as well as the word “joyfully” on the blog sidebar.

css Font Awesome Icons are not working in some browsers
css Font Awesome Icons are not working in some browsers from stackoverflow.com

Hi when i try to see the fonts they are not working for divi and the child theme i have created. Here is the css code: Here's my code it works perfectly fine on desktop and tablet but not on mobile.

Myfirstfont), And Then Point To The Font File.


Browser default behaviours if a font is not ready: Font squirrel and nice web type have also been very thoughtful in their work. About ie9 desktop, we succeed, but not on mobile (the unique failure).

The First Period Is The Font Block Period.


On the homepage, see the words “because, live, laugh, and cancer” which are styled in the custom font as well as the word “joyfully” on the blog sidebar. My custom font works fine on desktop but doesn’t display on ios or android. Once the custom font is ready, the system font is swapped out.

Hi When I Try To See The Fonts They Are Not Working For Divi And The Child Theme I Have Created.


During this period, if the font face is not loaded, any element attempting to use it must instead render with an invisible fallback font face. I'm using 2 custom fonts with the following implementatation: Unfortunately this does not work.

Divi Font And Child Css Font Not Working.


1 of 2 custom fonts is appearing fine on the desktop version of my site, but not when i view on my ios device. About ie8 and lower we succeed to show the font on desktop. However if you need to upload a custom font it will cost you $10 one time fee.

The Order Of Those Is Deliberate And Discussed In The Comments Here.hat Tip To Snook For Being The First To Drag Svg Into The Party.


Is it the code or do some fonts just not work on mobile. So we had a glitch of a second or so for every single render. There’s an update to this article that recommends a slightly better approach.

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